Medal of Honor Airborne Clans
February 7th, 2008Hello all, if you have a Medal of Honor Airborne Clan why not add it to this NEW Clans Directory here…. Medal of Honor Airborne Clans
Hello all, if you have a Medal of Honor Airborne Clan why not add it to this NEW Clans Directory here…. Medal of Honor Airborne Clans
Medal of Honor Airborne is a World War II first-person shooter computer game that is the 11th installment of the critically acclaimed Medal of Honor series.In the single player mode, the player takes on the role of PFC Boyd Travers, a paratrooper in the US 82nd Airborne Division. Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

Medal of Honor Airborne uses a heavily modified Unreal Engine 3. Medal of Honor Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear First person shooter FPS games where the start point and direction is already laid out.
The main gameplay element of Medal of Honor Airborne is the jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop. The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission. During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere, which affects the way the game is played. For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike. Additionally, unlike previous scripted first person shooters, the missions in Medal of Honor Airborne have no specific start or end point. As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish. The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a “botched landing”, with the player having to spare a few seconds to regain composure. Players can also instantly kill an enemy soldier if they land on them.

The are a wide range of historically accurate weapons that are available in Medal of Honor Airborne. Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shock effects. Players are able to carry two primary weapons, a side-arm and a number of grenades.
Medal of Honor Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. The player receives commendations for special achievements in the field of battle, such as a “Marksman” award for gaining a large number of kills, and a “Sniper” award for proficiency with a sniper rifle, and with them come the weapon upgrades. This feature is based on the idea that not every weapon in World War 2 was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them. Each weapon in the game has three upgrades, for example, the Thompson SMG can have a forward pistol grip added which stabilizes the weapon, then a Cutts compensator can be put on which ejects the muzzle gas upwards, largely eliminating muzzle rise, and finally a larger magazine is available bringing the amount of bullets per clip from 30 to 50. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points.
